Cluedos 2.0
A Perfect Clue / Cluedo Solver....
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Cluedos Now!
About
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Source code for Cluedos
Sourceforge
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email: cory_coryopolis@yahoo.com
Why make a Clue / Cluedo Solver?
Beginning in 2000, the University of Oregon gaming club began holding
Clue/Cluedo games three nights a week for nearly a full year.
Since most of the players were geeks who had a computer science
background, What transpired was a brilliant 'arms race' with players
devising new
paper systems to get better and better at the game.
The strategies evolved,
at first just writing a few known facts on the included detective
sheet, but eventually several sheets of paper would be consumed as all
players recorded every possible fact, drew every possible conclusion--
during the latter phases of the game, it was not uncommon for ten
minutes to pass between suggestions, as players deduced as much as
possible. What started with the provided Clue Detectives Notepads
transformed into elaborate custom-printed forms and finally into layers
of transparencies so whole sets of data could be both view seperately
and conjunctively. Ultimately, players began simulating not only
their own knowledge, but the potential knowledge of each of the other
players, in order to avoid asking questions which would help other
players.
An art major become one of the most competitive players. Meanwhile, a
true genius computer scientists would inevitably lapse into his
explictive of choice, "rassin frassing", each game when he had 'proved'
something he knew to be false, thereby signallying that he has made an
error. Another savant refused to use paper, but instead tried to
read the faces of those around him to deduce the solution-- with
astonishingly succesful results. Finally, one player had a knack
to correctly guess which of the 216 possible solutions was correct on
her first
suggestion.
As the paper systems grew in complexity, it became increasingly
apparent that the paper systems were both prone to errors and were
incomplete. Users of the systems would often make simple
errors which would undermine their entire deductions. Situations
occured where the human players could see something was 'true' which
the paper systems were unable to deduce. All this begged
the creation of a perfect and complete solver. After six years,
this is a dream which was finally realized.
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